Bell Curve StandardAverage: 10.5 (Range 3–18)

Roll 3 D6 Online - 3D Multi-Dice Roller

Roll three 6-sided dice with 3D physics. Used extensively in GURPS, Fantasy AGE, Dragon Age RPG, and classic D&D attribute generation.

3d6 3D Dice Roller

Interactive 3D WebGL simulator for three 6-sided dice.

Loading 3D Dice Tray...
Presets:

Dice Configuration

Recent Physical Rolls

Roll or drag-and-flick dice in the 3D canvas to record physics history.

Fair Rolls & Clear Results

Every roll starts with a fresh, unbiased toss and rolls naturally across the tray. When the dice come to a stop, the system automatically reads the winning face number and calculates your total score.

3d6 Bell Curve Probability Distribution (216 Total Combinations)

Sum ResultCombinations / 216Exact ProbabilityCumulative (≤ X)
310.46%0.46%
431.39%1.85%
562.78%4.63%
6104.63%9.26%
7156.94%16.20%
8219.72%25.93%
92511.57%37.50%
102712.50%50.00%
112712.50%62.50%
122511.57%74.07%
13219.72%83.80%
14156.94%90.74%
15104.63%95.37%
1662.78%98.15%
1731.39%99.54%
1810.46%100.0%

Frequently Asked Questions (Roll 3d6)

What is the average roll of 3d6?

The expected mathematical average (mean) of 3d6 is 3 × 3.5 = 10.5. The sums range from a minimum of 3 (1+1+1) to a maximum of 18 (6+6+6).

What are the most likely results on 3d6?

The most likely outcomes are 10 and 11, each with a 12.50% probability (27 out of 216 combinations). Together, scores between 9 and 12 account for nearly 48.14% of all rolls.

Why do tabletop RPGs like GURPS use 3d6 instead of 1d20?

A 1d20 has a flat, uniform distribution where extreme critical successes and fumbles happen 5% of the time each. In contrast, 3d6 produces a tight normal bell curve where characters consistently perform near their average skill level, making wild swings rare.