Welcome to the SpinWheelGames 3D 4D6 Roller. Whether you are generating classic character attributes in tabletop RPGs, resolving multi-die spell attacks, or exploring probability curves, this virtual four-dice roller delivers authentic 3D tumbling and rolling right in your browser.
Track each individual die face, calculate instant totals and averages, toggle the popular D&D "Drop Lowest" rule, and inspect the probability table of all 1,296 possible 4d6 outcomes.
Rolling 4d6 online on SpinWheelGames provides full visibility into every die:
In standard tabletop dice notation (NdX), 4d6 specifies rolling four six-sided dice (N = 4, X = 6). Each die has faces numbered from 1 to 6. Rolling four dice simultaneously produces outcomes spanning totals from a minimum of 4 (1+1+1+1) to a maximum of 24 (6+6+6+6).
At-a-glance summary and outcome chances across all 1,296 combinations of straight 4d6.
| Dice Count | Sides per Die | Minimum Total | Maximum Total | Expected Average | Most Likely Sum |
|---|---|---|---|---|---|
| 4 | 6 | 4 | 24 | 14.0 | 14 (11.27% chance) |
| Sum Result | Ways / 1,296 | Exact Probability | Cumulative (≤ X) | Bell Curve Distribution |
|---|---|---|---|---|
| 4 | 1 | 0.077% | 0.08% | |
| 5 | 4 | 0.309% | 0.39% | |
| 6 | 10 | 0.772% | 1.16% | |
| 7 | 20 | 1.543% | 2.7% | |
| 8 | 35 | 2.701% | 5.4% | |
| 9 | 56 | 4.321% | 9.72% | |
| 10 | 80 | 6.173% | 15.9% | |
| 11 | 104 | 8.025% | 23.92% | |
| 12 | 125 | 9.645% | 33.56% | |
| 13 | 140 | 10.802% | 44.37% | |
| 14 | 146 | 11.265% | 55.63% | |
| 15 | 140 | 10.802% | 66.44% | |
| 16 | 125 | 9.645% | 76.08% | |
| 17 | 104 | 8.025% | 84.1% | |
| 18 | 80 | 6.173% | 90.28% | |
| 19 | 56 | 4.321% | 94.6% | |
| 20 | 35 | 2.701% | 97.3% | |
| 21 | 20 | 1.543% | 98.84% | |
| 22 | 10 | 0.772% | 99.61% | |
| 23 | 4 | 0.309% | 99.92% | |
| 24 | 1 | 0.077% | 100% |
Simple average calculation for four six-sided dice.
Because the average of a single six-sided die is 3.5, rolling 4 dice simply multiplies that average by 4:
Expected Value Formula for 4d6:
Expected Total = 4 × 3.5 = 14.0
Range: Minimum 4 (1+1+1+1) to Maximum 24 (6+6+6+6).
When rolling 4d6 and dropping the lowest single die, the expected average rises from 10.5 (straight 3d6) to 12.24. The probability of rolling a score of 13 or higher is 56.8%, and the chance of rolling an 18 (triple 6s) is 1.62% (compared to only 0.46% on straight 3d6).
Tabletop roleplaying games, wargaming pools, and math education.
The standard method in D&D 5e: roll 4d6 drop the lowest die six times to determine Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
Mid-tier spells and breath attacks deal 4d6 fire, cold, or lightning damage in tabletop combat.
Small squad firing volleys and morale checks roll 4d6 pools to determine armor saves and wound thresholds.
Quick answers to common questions about 4d6 rolls, averages, and mechanics.
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